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Oceana - Unity Engine/VTRK/Zinnia/APK

Oceana is an innovation in the form of a VR musical performance. Beneath the waves, experience an orchestra performance featuring the ocean's natural fauna. The Oceana group intended to learn how to create a VR experience with an emphasis on an oceanic orchestrion hall setting. The player would be underwater, within an orchestration hall, where a performance of music would play. Sea creatures would spawn in and out and allow for some player interaction. We wanted to learn how to implement an audio visualizer within the setting to put on a spectacle for the player. We also wanted to learn how to set up a customizable UI within a VR framework and make it easy and accessible to the player.

Producer & Gameplay Programmer

  • Creation of project timeline projection of five months.

  • Maintaining project backlog over five month period.

  • Management of talent and project timeline over five month period.

  • Management of creative direction including game design, art design, implementation of features, cutting of features.

  • Optimization of prototype for PC and VR/Android.

  • Creation of testing plan.

  • Led QR/Game testing.

RoseAnya is a third person rpg with puzzle elements produced in game workshop. Returning home from years away to study brings a feeling of nostalgia. Chasing after a hero of legend and his party brings about feelings of wonder and curiosity. Finding out the disappointing truth behind a long held tradition, religion, and belief brings bewilderment and dissatisfaction. Exploring a darkly whimsical world feels humorous and amusing.

Gameplay Programmer & Writer

  • Code creation to facilitate the integration of 3rd party plug-in.

  • Creation and implementation of dialogue system.

  • Design and implementation of puzzle quiz interaction within dialogue system.

  • Design and creation of pressure plate puzzle.

  • Creation of all in game dialogue and quests.

  • QR Testing.

More Information...

Magic With Weapons - Unreal Engine

Magic with Weapons is a first person shooter created using Unreal Engine, blueprints, and free art assets from the store. This project was created over five months as an experimentation in Level Design and using Blueprints. An overgrown garden with hints of magic throughout. The player advances by solving a pressure plate puzzle to advance to the next level.

Gameplay Programmer & Level Designer

  • Designed and integrated level.

  • Designed puzzle with blueprints and integrated into puzzle.

  • Playtested the level.

  • Integrated lighting into scene.

  • Integrated third party assets into game.

Tricky Treats is a 2D mobile puzzle game. Play as a loveable Corgi pup and gather as much candy as you can before Halloween night ends!

Gameplay Programmer

  • Designed and implemented dialogue system in three day duration.

  • Implementation of UI.

  • Implementation of main menu.

  • Creation of all in game dialogue.

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